Posts Tagged ‘Tweet’

In Service

Posted: 10th February 2014 by Mike Hargreaves in Advice, Religion, Story Idea
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Today’s tweet inspires us to include religious service in the story for Paladins before battle – here’s a flash fiction I wrote with this in mind. As Clark stepped past the two guards by the entrance, and through the tent flap, the sound of the drums and pipes from inside washed out over the camp. […]

Godstone Mine

Posted: 31st January 2014 by Mike Hargreaves in Advice, Story Idea
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In the last tweet for this weeks topic we delve underground and see what we can dig up. Deep in a mine a new kind of stone has been unearthed. The remains of a fallen god, fossilised over ages, have been carved out of the rock. The local guild had no idea what the new […]

An abandoned warehouse – Villains HQ

Posted: 29th January 2014 by Mike Hargreaves in Advice, Story Idea, Supervillain
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Today’s tweet introduced the idea of abandoned locations being placed where intrigue can occur. Talking about abandoned warehousing as a place where spies can arrange dead drops, but also available for the secret labs of evil genius’ or meeting places for underground rebels. I thought I’d expand on the idea that some super villain was […]

A Weapon-a-day – Foulscribe

Posted: 24th January 2014 by Mike Hargreaves in Advice, Story Idea
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Todays tweeted weapon is a whip called Foulscribe. Someone fashioned a bull-whip from the flesh of a demon, curing that flesh into leather strips and then weaving them together to make the weapon. The name comes from the additional effect that when the whip scars a persons flesh it does so in a distinctly legible […]

A Weapon-a-Day – Platonic Ideal Gun

Posted: 22nd January 2014 by Mike Hargreaves in Advice, Story Idea
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Today’s tweet is a little on the surreal side, if you didn’t notice. A firearm that is, itself, a representation of the concept of Gun-ness has subtle abilities that work well in games that play with the narrative element of reality. This gun won’t fit in all systems and settings. So lets take a look […]

Supervillain – Litterbug

Posted: 15th January 2014 by Mike Hargreaves in Advice, Story Idea, Supervillain
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Today’s tweet about Litterbug gets a little more detail – A team at Quasar Inc. working with the hero Mentor have been working on ways to improve conditions in the city. From the very highest of priorities to the very lowest. One of the technicians, a Sandra Gallup, has been working on a project off […]

Supervillain – Ice Queen

Posted: 14th January 2014 by Mike Hargreaves in Advice, Story Idea, Supervillain
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Today I’m going to expand on the Supervillain tweet from this morning. What if Ada Lovelace was cryogenically frozen in a bodysuit of steampunk valves and pipes. She has bonded with the steampunk cryosuit and lost her mind through the process. Imagine the Borg Queen but in a victorian outfit. Something like a skin tight […]

No good rotten scum – Warrior

Posted: 10th January 2014 by Mike Hargreaves in Advice, Story Idea
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The last class in this weeks five outlaw characters is the warrior. I had thought about a highway bandit but wanted to come up with a character that had more of a reason to go on adventures. The tweet describes an arena warrior that has run away from the gladiator slave camps and is delving […]

No good rotten scum – A Cleric

Posted: 9th January 2014 by Mike Hargreaves in Advice, Story Idea
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In the second tweet of this weeks characters I suggested a Cleric that steals unholy relics. The zealot that steals the icons and trophies of false gods from neighbouring faiths makes for an interesting dungeon crawler. I like to work some element of faith into a cleric’s character, asking the question – Why do they […]

No good rotten scum – A Rogue

Posted: 8th January 2014 by Mike Hargreaves in Advice, Story Idea
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This week I’m tweeting 5 PC ideas all of which will be thieves or outlaws. In the first tweet I imagined a dilettante rogue, with a touch of Casanova and the Scarlet Pimpernel. A rascal who worked his charms on The Queen of Thieves, an NPC I imagined as the head of some society of […]