Rescuing princesses from castles is just the done thing. It’s heroic. Kingdoms generally are thankful and praise the knight or plumber who risks the dangers associated with such quest.

While not every game focuses on the righting of wrongs, the opportunity is present through play to explore the moral landscape. The player has to come to a decision regarding what is justified as an action. It is the developed role player that realises not all problems are solved in combat.

We all have this ingrained hope of seeing things turn out right. Even if that sense of justice is squewed in some way. Selfish characters want justice to favour their cause. Vindictive characters seek revenge and hunt down the wrong doer. A grudge or a racial hatred could also unbalance the scales of justice.

In character creation take a look at the finely defined sense of justice that applies to your character’s outlook on life.