One of the major appeals to role playing games is the ability to effect the storyline. You get to make an impact in a fantasy world where your character empowers you in ways you are powerless here in real life.

That feeling of significance that we all seek makes us feel we have made a difference. It’s what leads us to build legacies. In games it is just as important, the players need to feel their actions have some lasting effect.

At the basic hack and slash level this comes from slaying the monster. But further along the role-playing scale the change becomes more specific and character driven.

What aim do you feel your PC has guiding their actions?

How much freedom do your players have to effect the story?