A good portion of my Role Playing upbringing was spent playing Paranoia. Look it up. Mongoose now hold the rights to the game and their updated rules set is a great system.

In those early days of my hobby it was all just juvenile fun but looking at the format of the game I have come to realise how Paranoia is cleverly designed as the opposite of D&D in many ways. For instance –

D&D is a Fantasy Game

Paranoia is a Sci Fi Game

In D&D each player takes on a character with a different Character Class to compliment the rest of the party.

In Paranoia each player plays a Troubleshooter that is basically indistinguishable from the rest of the party.

In D&D the individual players work together towards a shared goal.

In Paranoia the party is fractured by individual and often competing goals.

In D&D you quest after powerful and impressive artifacts of destruction.

In Paranoia you go out on a mission after you get your experimental and potentially harmful artifacts of mutual destruction.

In D&D you keep track of how many enemies have died in the hope your character might level up.

In Paranoia you keep track of how many times you have died in the hope that you wont burn through your clone family to quickly.

In D&D you live in an overground open air city/settlement and adventure in the underground dungeons.

In Paranoia you live in an enclosed underground city and adventure in the fabled Out Doors.

In Soviet Russia game plays you…

In D&D you take a quest from a mysterious stranger in a bar and go out killing monsters.

In Paranoia you take on a mission from a monsterous AI that claims to be your only friend and go out and kill other citizens that are probably no more guilty of treason than your own character.

In D&D ####TRANMISSION AC101#### YOU DO NOT HAVE FUN

IN PARANOIA YOU HAVE FUN

THE COMPUTER IS MY FRIEND ####TRANMISSION AC101####