Archive for February, 2016
A bunch of luddite-mutants. They emit a glowing aura around them that interferes with electronics. Scrambling wifi and phone signals. Causing power outages and electrical surges. Uncontrollably wreaking havoc on any community that depends on technology. Amongst them there are other mutations, great strength, psychic powers. Nothing disfiguring about them, the disgust grows from […]
One challenge in RPGs is getting the balance of comedy right. It can be bad enough when distracted players might add any amount of off-table jokes and sarcasm, but even in an engaging game the inclusion of something humorous can derail. That Inn Keep with the ill chosen name, the terrible accent you tried to do, […]
Early June this year the UK Games Expo is going to be in Birmingham. I’ve put in to run three games there. Leverage: The Eight Ball Job Ghostbusters: Witch Hunter Blood Ghostbusters: Pirates, Loot and Ghost Ships Tickets for games (including these three) are about to go live. I’m hosting extra details about each of my games on […]